Higher Crossbows skill can substitute for Perception and vice versa. The deviation is reduced by a percentage equal to the sum of a character's Perception and Crossbows skill, to theoretically no deviation at 200 total. Accuracy deviation is a range of degrees by which a shot can be off-center, it's determined by crossbow type and quality.Several or all of these stats then affect heavily or slightly the performance while using a crossbow such as: The in-game tooltip also suggests it affects range and shooting moving targets. Perception is used alongside the Crossbows skill to determine accuracy deviation.Dexterity is used alongside the Crossbows skill to determine reload time.Friendly fire avoidance increases by 1.5% per level until capped at 100% at 67 Precision Shooting. Precision Shooting skill is used to calculate the accuracy of a shot, as well as the friendly fire avoidance.This skill applies to accuracy deviation and reload time. Crossbows effect multipliers also apply to the Precision Shooting skill. Testing seems to indicate multiplicative rather than additive effects that is, 1.1x Crossbows effect from Ninja Rags and 1.25x Crossbows effect from a Steady Arm is 1.375 total (1.1*1.25, or a 37.5% bonus) rather than a 1.35 total (1.1+1.25, or a 35% bonus). The Crossbows skill itself is a value of 0 to 100, multiplied by any equipment Crossbows effect ratios (such as from Ninja Rags).Two skills and two attributes contribute to crossbow usage: (As in if a shot would do 100 damage against a Greenlander then they will instantly lose 40 blood) Contrary to what is listed on a Crossbow's description they all have a Bloodloss value of 2.0x. Unlike other weapons Crossbows use the same quality as Armour ranging from Prototype to Masterwork. A low quality weapon will never reach the best values while the highest quality bow have minimum values much higher than the worst quality versions. There are no races which have negative experience multipliers for this stat.Īll multipliers are either 0.8x or 1.2x unless marked otherwise.Ībout the crossbow itself in general, the damage, accuracy, range, projectile velocity, reload time are all affected by the quality of the weapon. The Steady Arm can be worn as a Robot Limb, but it will only provide a bonus at grade or above. The Crossbow stat affects the accuracy, rate of fire, and reload speed of a crossbow user, allowing more skilled crossbowmen to shoot faster and with greater accuracy the more they use crossbows in combat.Ĭertain Light Armour pieces can be worn to directly increase a character's Crossbow stat. Affects accuracy, reload speed, and target acquisition. This way your marksmen have a chance of missing and 'accidentily' hitting the faction leaders in front of the marked target.Ĭrossbows can be crafted through the Crossbow Smith stat. It is however possible to set up firing lines and have your marksmen target something behind the faction leader of choice. NOTE: It's intentional from the developers, all faction leaders are 'immune' to crossbows to force in a melee fight. It is not rare for high-powered crossbows to kill enemies, and allies, outright, rather than knock them unconscious. As such, large animals are easier to hit than humanoids, which are in turn much easier to hit than spiders. It is important to note that the size of the target (and its hitbox) plays an important role in the accuracy of crossbows. To use a crossbow, equip the crossbow, make sure that the character has the correct ammunition in their inventory, and ensure that RANGED is active under JOBS.Ĭrossbows can do a decent amount of damage and cause significant bleeding. Crossbows are Kenshi's only ranged weapons that can be carried.
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